The value of LLM AudioSummary is not an Audio-related aggregate value.

UE - Audio - Jul 29, 2022

"stat llm" does not show that the Audio summary value is the sum of Audio related tags. In the attached screenshot, when executing "stat llmfull", the AudioSummary value is less than the sum of "Aud ...

Lumen generates gradated shading even if the light is a constant color sky light

UE - Graphics Features - Lumen - Jul 22, 2022

Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...

Struct Properties marked EditAnywhere and BlueprintReadOnly are exposed in Widget Blueprints

UE - Framework - Blueprint - Jul 21, 2022

Struct properties marked up with the EditAnywhere and BlueprintReadOnly specifiers are exposed in Widget Blueprints by MakeStruct nodes and split pins on Setter nodes. CanBeExposed in K2Node_MakeStr ...

Undoing Level visibility change causes levels moves to wrong world origin offset

UE - World Creation - Worldbuilding Tools - Jul 21, 2022

changing level visibility causes levels moves to strange position when using world origin shift

UE - World Creation - Worldbuilding Tools - Jul 20, 2022

Selecting another level while the level is hidden cause the level moves to incorrect position. it occurs only when using world origin shift in world setting. ...

USplineComponent::FindLocationClosestToWorldLocation does not function correctly with non-uniform scale

UE - Gameplay - Components - Jul 19, 2022

Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...

HighResShot results depend on viewport size

UE - Graphics Features - Jul 19, 2022

Licensee wants to take screenshots that are more than the size of the viewport ingame. However, they are having trouble because the results depend on the size of the viewport. ...

Show 3D Widget Label in Wrong Position when using Display Text Scaling

UE - Editor - Workflow Systems - Jul 12, 2022

When using Windows Text Scaling values that are not 100%, 3D widget labels are offset from the widget.  [Image Removed] ...