DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...
If you delete a map while it is marked to be cooked in a custom profile, then run the custom profile the map won't be deleted from the profile .ulps. I wasn't able to launch using the new custom pr ...
Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...
The project consists of 2 modules, "ReloadBug" and "DependentModule." DependentModule has a one-way dependency on ReloadBug, and ReloadBug is the primary game module. On module load, DependentModule ...
No user comments in crash group 18 FSlateShaderResourceManager* FSlateDataPayload::ResourceManager; 19 20 static bool IsResourceObjectValid(UObject*& InObject) 21 ...
https://forums.unrealengine.com/development-discussion/vr-ar-development/1494917-ue-4-20p4-arcore-image-database-cannot-build/page2 Bo Pang from Google writes: "I think there are two issues here: 1 ...
Users are reporting black and splotchy like graphical issues in their projects when working on a Mac and using an AMD graphics card. The user in the link provided mentions, "that UE 4.8.3 is withou ...
1. Create a hierarchy in UMG that has a couple layers deep of children such as vertical boxes that have multiple children that are vertical boxes, widget switchers .. 2. Collapse all children in th ...
Hi there, I noticed that there is a problem with Montage Section links not updating when a section is deleted from a montage asset. We had a montage with a "Default" section and a "Loop" section. ...
When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...