Fire tower lights do not change when held down in StrategyGame on iOS

Docs - Samples - Aug 18, 2016

The fire tower charge effect is not working correctly on iOS. This was tested with an iPhone6S_6240 OS: 9.3.2 Does not occur on Android. Tested on Galaxy S7 ...

Joystick is missing from projects on certain iOS devices

UE - Platform - Mobile - Jan 11, 2017

The Flying template is not displaying joysticks when deployed to iOS. Issue does not occur in: 4.14.3 - 3251583 Phones tested that have not experienced the issue: iPhone 6S_6240 ...

Low Frequency Crash when rendering a movie in Sequencer

UE - Anim - Sequencer - Feb 10, 2017

Note This is a low frequency 1/3 times attempted. I could not accurately reproduce this crash. Based on crash reporter, this never happened in 4.14 so this is a regression ...

Duplicates of Actor Blueprints have a Blank, Black preview Window

UE - Editor - Content Pipeline - Content Browser - Feb 21, 2017

Duplicates of Actor Blueprints have a blank, black preview instead of the preview of the original (See sample image). Not a regression, occurs in UE4.14.3 as well ...

Thumbnails are broken in Reference Viewer

Tools - Apr 18, 2017

The thumbnails in the reference viewer are broken and do not reflect the thumbnails in the content browser. This is a Regression from 4.14.3 Spoke with BenZ about his change to the Asset Registry, ...

Cannot navigate through options in combo box

UE - Editor - UI Systems - May 31, 2017

Cannot navigate through options in combo box with the default navigation. This appears to be a regression. Working as expected in 4.15.3 No longer working as expected in 4.16 ...

Input breaks after spawning character from template

UE - Gameplay - Input - Jun 14, 2017

When a character is spawned from a template of an existing character instance, the existing instance loses the ability to read any input. This was discovered when testing the crash fix for [Link Re ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

Cannot convert Blueprint Function Library inputs to local variables

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint function library function has input variables, the input pin cannot be converted to a variable / local variable. Regression: No - same behavior occurs in 4.16.3 ...

Audio Attenuation falloff is applied even when turned off

UE - Audio - Mar 26, 2018

Enable Sound Attenuation in the Sound Attenuation class does not appear to work. Specifically, unchecking the box doesn't turn it off. This is new - the setting worked in 4.18.3. ...