Submitted by a licensee on UDN. I verified it and have attached the test level that he provided. In the test map. some boxes fall and break. Walking straight into the boxes causes the editor to cra ...
This behavior occurs in Standalone mode. After activating game, the information board for the game changes its meaning ( numbers of players and time set to 12:00) , but editor immediately freezes fo ...
When validating a changelist, unrelated errors to the changelist can appear. Here's an example of running the validation on a cl named "temp cl" which just contains a single actor "Cylinder". The A ...
No user comments in crash group 313 void Facet::silhouette(const Ps::aos::Vec3VArg w, const Ps::aos::Vec3V* PX_RESTRICT aBuf, const Ps::aos::Vec3V* PX_RESTRICT bBuf, EdgeBuffer& edgeBuffer, ...
An EQS Query scores the tests using reference values opposite of how the comments and tooltips describe. It will score items closest to the referenced value lower than those further away, but the ex ...
Child blueprints of a blueprint of a native actor class with sparse data can have an incorrectly null SparseClassDataStruct value, and thus fail to initialzie their SparseClassData. This affects edi ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Issue does not occur when user Simulates in level viewport, nor when geometry collecti ...
Editor crashes after user tries to reload Dataprep asset after editing Filter By Actor label card in QAEnterprise project. Regression - Yes(Priority Critical), wasn't able to repro this issue in // ...
The editor does not seem to be handling frame ranges properly for 60fps animations. Say you have a 200 frame animation that spans frame 0-200. Upon import it will be 201 frames. If you set the ra ...