[CrashReport] Tutorial crash UObject::execLetValueOnPersistentFrame()

UE - Gameplay - Blueprint - Jul 7, 2017

This is another Tutorial crash that shares a similar callstack with [Link Removed] and [Link Removed], but those specific repro steps have been fixed while this one is still occurring in 4.16.2. On ...

Crash using Custom HLSL Node with Empty Shader Directory

UE - Graphics Features - Jul 13, 2017

A crash is occurring when adding an empty shader directory when using the custom node within the material editor. This crash is preventing some users from opening their projects that use this workfl ...

Upgrading project results in loss of game input

UE - Gameplay - Input - Jan 7, 2020

Upgrading a marketplace creator's project to engine version 4.23.1 and above results in loss of (previously) working functionality with game input. ProjectDownload: [Link Removed] Tested in: 4.2 ...

[CrashReport] UE4Editor_Engine!FBaseBlendedCurve<FAnimStackAllocator>::InitFrom() [animcurvetypes.h:364]

OLD - Anim - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Source Context: 349 } 350 351 ...

Editing the value of an Array Variable in an Actor Component's bp Details panel will collapse the expanded array

UE - Gameplay - Blueprint - Mar 27, 2015

Editing the value of an Array Variable in an Actor Component's bp Details panel will collapse the expanded array. Found in 4.7.3 but also reproducible in Main 2491982. Another user reporting the i ...

Landscape Components No Longer Editable after Undoing Component Deletion

UE - LD & Modeling - Terrain - Landscape - Oct 20, 2015

When working in Manage Mode with Landscapes and deleting a component, if you undo the deletion, you can no longer modify or select the component. I did attempt to rebuild the scenes lighting and ge ...

Timelines are displayed as [Unamed TimelineComponent] in the Details view

UE - Gameplay - Blueprint - Mar 24, 2015

Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...

Crash occurs in the Editor when multiple instances of the same Blueprint are selected in the level and the Reset to Default button next to a component of the Blueprint is clicked in the Details panel

UE - Gameplay - Blueprint - May 4, 2017

When multiple instances of a Blueprint in a level are selected, any component added to that Blueprint's parent class in code will appear in the Details panel with the words "Multiple Values" and a R ...

Right click editor/Slate windows blackout after a while of repeatedly clicking them.

UE - AI Workflows - UI Systems - Slate - Jun 8, 2022

Licensee video of the issue here - [Link Removed]  This can be worked around with this setting:  [Link Removed] However it is not a solution as this setting actually causes other programs, e.g. sl ...

The AND node always calculates all inputs

UE - Gameplay - Blueprint - Nov 5, 2015

The AND node always calculates all inputs, even if the first input fails as False. Probably related to [Link Removed] (currently unresolved, but a Select node-specific fix is mentioned in the comme ...