Player Controller does not handle multiple CharacterMovement movement modes

UE - Gameplay - Blueprint - Feb 6, 2018

From Bug Submission: The variable in the image I attached is unable to distinguish between multiple characters all possessed by the same player controller. So if one character has this variable set ...

When asynchronously loading levels using the "Async Load Primary Asset" node, the dirty flag of the loaded level becomes Enable

UE - Gameplay - Jul 26, 2018

Asynchronously loading a level that has one or more Actors using the "Async Load Primary Asset" node will enable dirty grug for that level asset. The cause is a modified code(CL-3764602) for the [L ...

Unreal Insights - GPU Timers don't show on Graph

UE - Foundation - Insights - Oct 27, 2023

From Customer: UE 5.3 update broke Unreal Insights adding GPU timers into graph tracks. Debugging the code and cross checking with github/p4v I guess it broke in this revision: Timer graphs no ...

Rendering of a Text Widget with Outline does not track LayerId correctly

UE - Editor - UI Systems - May 27, 2025

Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...

HLOD generated proxy doesn't create or assign target lightmap coordinate index any longer

UE - World Creation - Worldbuilding Tools - HLOD - Sep 6, 2016

There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::CreateLandscapeInfo() [landscape.cpp:752]

UE - LD & Modeling - Terrain - Landscape - Jul 14, 2017

This is a common crash affecting users through 4.14 to 4.16. Users have not provided any descriptions. Source Context 740 #if WITH_EDITOR 741 ULandscapeInfo* ALandscapeProxy::Creat ...

Unable to PIE + Crash after editing SColorGradingPicker

Tools - Jul 26, 2017

Changing Color Grading settings of a post process volume and using "Enter" to commit changes prevents the editor from entering PIE / Simulate mode with the error message "Can't Play In Editor / Simu ...

Desynchronised playback of firstime played SoundWaves with active AudioStreamCaching

UE - Audio - Mar 25, 2020

The SoundWave in the Content folder of the attached Project has been exported from Nuendo @ 120BPM 4/4, with a duration of exactly 1 Bar. The BP_Audio Actor uses the TimeSynthComponent to provide sa ...

Commonly used blueprint conversion functions should be promoted to top level category

UE - Gameplay - Blueprint - Nov 16, 2020

Many useful blueprint utility nodes are buried in the Utility category and are not very discoverable by users. This leads to them choosing other nodes that are much less convenient and efficient. Th ...

Virtual Scouting Interactor / VR Scouting Tools Menus appear Black when using real-world lighting values (i.e. 70k lux)

UE - Virtual Production - Tools - VR Scouting - Sep 27, 2021

The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...