Camera Shake Oscillation Duration no longer accepts -1 as indefinite

UE - Gameplay - Jul 30, 2015

The Camera Shake Class no longer allows for indefinite shaking via setting a negative value in the Oscillation duration, per the tooltip instructions. This happens when using either the Play World ...

Typo in FBX Import Options: Skeleton Tooltip

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

There's a small typo in the "skeleton" tooltip in the editor's fbx importer. It says "and animation" when it should say "an animation" (see attached screenshot). ...

Post Processing Does Not Account For Screen-Percentage Quantization

UE - Graphics Features - Jul 30, 2015

When changing r.ScreenPercentage the final value used for buffer generation is clamped to the nearest 4 pixels to aid in post processing and other steps. During post processing the same calculation ...

A text block in the designer tab does not reflect the text within a variable that is used in a binding

UE - Editor - UI Systems - Jul 30, 2015

When using a text variable as a binding for a text block, the text does not reflect the default value that is assigned to the variable that the text block in bound to. This can make it more difficul ...

Animtation Starter Pack: Character does not animate correctly moving Forward/Left or Backward/Right

Docs - Samples - Jul 30, 2015

In the Animation Starter Pack, if you hold down W+A simultaneosly to move Forward/Left OR S+D to move Backward/Right, the character does not face the proper direction and will appear to "slide" acro ...

[CrashReport] UE4Editor_UnrealEd!UnFbx::FFbxImporter::RecursiveBuildSkeleton()

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...

Ctrl+W when used on a static mesh in blueprints causes them to become immovable and the mesh does not show up

UE - Gameplay - Blueprint - Jul 30, 2015

When using the shortcut Ctrl+W to duplicate a static mesh within a blueprint. The static mesh that is made will not show the assigned static mesh and cannot be moved (even after compiling). May be ...

DFAO in 4.9 has significant artifacts on some machines

UE - Graphics Features - Jul 30, 2015

Reported in this threadhttps://forums.unrealengine.com/showthread.php?78320-4-9-Horrible-DFAO-artifacts This looks to be a machine specific issue. I'd like to get some testing on different video c ...

Web browser widgets prevent projects from packaging

UE - Foundation - Cpp Tools - Automation Tool - Jul 29, 2015

When a project incorporates a web browser widget it will cause the project to fail during packaging and or launch on. The launch will fail and produce an error (provided below). ...

Binding the address from FSocketSubsystemIOS::GetLocalHostAddr fails on arm64 but works on armv7

UE - Platform - Mobile - Jul 29, 2015

When trying to bind a socket to FSocketSubsystemIOS::GetLocalHostAddr, the bind call fails with EADDRNOTAVAIL if it's an arm64 build. The bind succeeds and everything appears to work as normal for a ...