Creating a material using a texture (say, blue) and then changing the source file on the texture and reimporting will not update the shadow color after building lighting. Making changes to the mate ...
Dynamic Light placed inside of a Dynamic Static Mesh doesn't pass through the geometry. The static mesh is not double-sided. User Description: It appears that in Unreal 4.16 one loses the ability ...
Projects fail to package for Windows when the Steam Audio Plugin is enabled. Errors: UATHelper: Packaging (Windows (64-bit)): xgConsole: MatTest-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LN ...
When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...
There is a crash that is occurring when a blueprint with the parent of "Level Bounds". The crash occurs when the project is closed and reopened. Opening the blueprint immediately after it was create ...
Warning on Modify Bone when targeting a Virtual Bone ...
Users project crashes when opening level that loads multiple sub-levels. Unable to reproduce this in a clean project so the users project is provided though Epic's box account (link is in the repro ...
This report has been logged due to a high volume of submitted crash reports. Additional information is currently unknown. User descriptionsDeleted 3 rocks from mesh folder and accepted to delete e ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
There is a compound issue with using the post process volume. Editing the value by using the mouse or dragging on the color wheel does not trigger this issue. Using the keyboard to edit this value c ...