Linked Anim Graph in Post Process Anim BP does NOT work after remove ControlRig Track

UE - Anim - Rigging - Control Rig - Oct 11, 2022

After remove control rig track from the skeletal mesh, Linked Anim Graph in Post Process Anim BP of the SK Mesh does NOT work. This issue can be fixed by the following code.// add #include "Anima ...

[CrashReport] Crash when painting foliage with a null static mesh

UE - World Creation - Worldbuilding Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. User DescriptionsThis is the second time that it has vcrashed on me, ans it is really annoying. All I tryed to do was add a grass texure to a ...

[CrashReport] Access violation in UE4Editor_Engine!TOctree<TVolumeLightingSample<3>

UE - Graphics Features - Jun 14, 2017

This is a common crash in the 4.16 release. The callstack for the issue is essentially the same as [Link Removed], however that issue had confirmed repro steps and was verified fixed for 4.16.0. A ...

[CrashReport] UE4Editor_Engine!UWorld::SetActiveLevelCollection() [world.cpp:6248]

UE - Gameplay - Sep 14, 2017

This is a common crash that has been affecting users since 4.16. It may be unrelated, but a non-crash bug mentioned the same stack in [Link Removed] User DescriptionsI was creating a level and dra ...

Cannot move movable components of actors if using drag if PIE or Simulate

UE - Editor - Workflow Systems - Mar 3, 2021

If the actor is in sublevel and user play simulate or PIE, the actor can't be moved by drag gizmo. Even if under the same conditions, editing transform of detail panel work properly. So I guess that ...

Some textures stretched on Mobile device

UE - Platform - Mobile - Sep 8, 2015

User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...

[CrashReport] UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleAcceptDrop()

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

This is a common crash affecting users in 4.16.2. It is similar to [Link Removed], which was potentially fixed in 4.16.2. Users have not provided any additional information. Source Context 803 ...

Force Next Floor Check doesn't work when the player is stopped

UE - Gameplay - Player Movement - Oct 6, 2016

Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...

[CrashReport] UObjectBaseUtility::IsA | UObjectProperty::SerializeItem

UE - Gameplay - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Update: also occurring in 4.18 User DescriptionsCompiled after Refreshing Blueprint node after changine its namePressed compile after creat ...

Point lights affect indirect lighting on RTGI much less than other types of lights

UE - Graphics Features - Lumen - Aug 4, 2020

Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...