NiagaraSystem with EEiagaraGpuComputeTickStage::PostInitViews should not have bSupportsParallelGDME because of possible multi-threaded contention, but FNiagaraSystemInstanceController::GetGpuCompute ...
bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...
Physics Thruster actor does not affect destruction meshes that it is attached to. ...
When a client sends a request with no passphrase to Unreal Remote Control's "/remote/batch" endpoint, and the plugin is configured to not perform passphrase verification, the Editor will crash as so ...
https://answers.unrealengine.com/questions/462957/rendering-glitch-when-launching-on-android-ue413-p.html I was able to repro it on Nexus5 with Android 5.1.1. ...
Copy/pasting scene components between blueprints loses: 1. The component name. 2. The parent/child hierarchy. It keeps the offsets, which is helpful. [image: Inline image 1] ...
If you delete all the LandscapeStreamingProxies under the landscape object the parent landscape object can be deleted. Not a regression checked in Version: 5.1.0-23058290+++UE5+Release-5.1 ...
This is a common crash affecting users on Linux. No additional information is available. ...