Typo in GetAsBoundsArray() from file AABBTree.h on Chaos module

UE - Simulation - Core - Jul 30, 2025

From file [Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h], function Chaos::TAABBTree<>::GetAsBoundsArray(): bool GetAsBoundsArray(TArray<TAABB<T, 3>>& AllBounds, int32 NodeIdx, i ...

ApplyLocalExposure uses Output_ExtentInverse instead of Output_ViewportSizeInverse for bilateral grid UV

UE - Rendering - Graphics Features - May 18, 2026

The ApplyLocalExposureCS shader in PostProcessLocalExposure.usf computes UV coordinates for the LumBilateralGrid 3D texture using Output_ExtentInverse (1/RenderTargetSize) instead of Output_Viewport ...

Setting a struct bool property (bitfield) to itself writes the wrong value

UE - Framework - Blueprint Compiler - Sep 17, 2025

There's an issue when assigning a bitfield bool to a native bool in Blueprints. Currently, the engine erroneously treats the memory for a local bool as a uint8 bitfield, which is undefined behavior. ...

[CrashReport] UE4Editor_Engine!FPointerToUberGraphFrame::~FPointerToUberGraphFrame()

UE - Gameplay - Blueprint - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred, however the callstack is very similar to [Link Removed] ...

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy() [landscaperender.cpp:680]

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2018

User comment in crash group:Wanted to delete a single field of my landscape wich is very big. Same error appears if I try to get a part of the landscape to another streaming level. Would be cool if ...

LevelStreamingPersistence: BP variables that aren't Instance Editable get reset

UE - World Creation - Worldbuilding Tools - Mar 6, 2026

Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Blueprint variables can be marked as instan ...

[CrashReport] Crash related to asset export - UnFbx::FFbxExporter::FillExportOptions() [fbxmainexport.cpp:152]

Tools - Sep 28, 2017

This is a trending crash coming out of the 4.18 previews. It seems to be related to exporting assets from the editor. User DescriptionsWhen Exporting assets (static meshes) multiple times via RIGHT ...

Undo/Redo can cause the gizmo to desync from a leaf-selected component

UE - Editor - Workflow Systems - Oct 18, 2021

This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...

AbilityTask_PlayMontage will 'zombie' if Interrupted during BlendOut

UE - Gameplay - Gameplay Ability System - Apr 14, 2023

User reports: I've noticed a bug with PlayMontageAndWait There are 4 possible triggers when a Montage completes:OnCompletedOnBlendOutOnInterruptedOnCancelled Once OnBlendout has been triggere ...

Niagara module inputs don't handle bitfield enums correctly

UE - Niagara - Feb 17, 2025

As one clicks on the enum fields trying to form an input, the log is written with a variation of the following: [2025.02.14-17.42.38:940][521]LogNiagaraEditor: Error: Error getting default value fo ...