Using VR in standalone mode will cause the screen to go black in 4.8

UE - Platform - XR - Jun 16, 2015

If a user launches in standalone mode with the oculus plugged in and turned on and then proceeds to press Alt+Enter then the screen will just turn black. Must have multiple tabs in the editor open t ...

Having an "IsShiftDown" node with a branch in the On Key up event will cause a crash

UE - Gameplay - Blueprint - Jun 16, 2015

If a user uses an IsShiftDown node inside of an OnKeyUp override it will cause the editor to crash. ...

Collision inconsistently responding to pawn collision

UE - Gameplay - Player Movement - Jun 16, 2015

Actors utilizing overlap or ignore collision for the pawn collision channel are inconsistently responding to pawn actors. In some levels the overlap works correctly, in others, the pawn is blocked b ...

Update Instance Transform is not working

UE - Graphics Features - Jun 16, 2015

When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work. ...

Custom Output node added to a Material Editor Crashes Editor

UE - Graphics Features - Jun 16, 2015

Adding a Custom Output node to a Material Graph crashes the editor. Also Reproduced in Main Promotable-CL-2581018 [Link Removed] ...

Entering configmem console command crashes

Tools - Jun 16, 2015

enter configmem as a console command in IOS and the executable will crash. ...

Engine Source is no longer part of xcodeproj

UE - Platform - Apple - Jun 15, 2015

Reported by a user on AnswerHub, but when creating a code project with Binary Install, the Engine source is no longer included/visible in the .xcodeproj. This does not occur on Windows with VS ...

Project debug symbols are no longer included in crash reporter callstacks.

UE - Foundation - Core - Jun 15, 2015

Project debug symbols are not appearing in crash reports in 4.8. In 4.7.6, these symbols would be included in the crash reports, but in 4.8 these lines have no information other than the project nam ...

Cannot softly vertex paint blend weights with a 4-node blend material

Tools - Jun 15, 2015

Video attached. If you make a 4 node blend material like so: [Image Removed] When you try to paint blend weights, the color you paint instantly jumps to the maximum value, and there's no way to p ...

Line trace fails to detect Destructible Mesh

UE - Simulation - Physics - Destruction - Jun 15, 2015

When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...