Plugin Config filenames need to be different for Engine vs Game plugins

UE - CoreTech - Aug 16, 2021

Right now, plugins installed to the game directory will only load plugin-specific config files with the path /Project/Plugins/PluginPath/Config/*Default*PluginName.ini. However, engine plugins will ...

Noticeable input delay at lower FPS while Playing in Editor

UE - Editor - UI Systems - Mar 1, 2022

When playing in editor is running at a lower fps (<20) there is very noticeable input delay that wasn't present in 4.27.2. Works correctly while playing in Stand Alone or Packaged. Tracked this iss ...

[AI] Navmesh does not generate correctly on a plane that has a slope of 45 degrees or more.

UE - AI - Navigation - Sep 23, 2022

Navmesh generation appears to have issues handling terrain and planes that are at 45 degree or steeper angles even if the agent max slope is set to allow for such movement. While the issue occurs at ...

Datasmith exporters causing problems for Github users building from source code

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 19, 2019

d:\unreal\unrealengine-4.24\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geom ...

Static light contained in a blueprint will need lighting rebuilt each time the project is reopened

UE - Gameplay - Jun 29, 2017

Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...

Updating C++ projects with Marketplace plugins in 4.25.2 fails to build project

UE - Foundation - Cpp Tools - Plugin System - Jul 24, 2020

Projects created in previous engine versions fail to build in 4.25.2Running D:/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Unreal Projects/MyProject4 ...

Ensure condition failed : SkeletalMeshLocation module on scaled SkeletalMesh

UE - Niagara - Jul 14, 2020

The message in ensure is below LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= (1.e-4 ...

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0

UE - Gameplay - Oct 6, 2016

A physics actor will still bounce if the Restitution of a Physical Matieral is set to 0 User Description: Explanation : I am trying to create a Badminton Game for fun and while I was trying to han ...

Mirror Data Table is NOT added SyncMarker automatically when creating

UE - Anim - Runtime - Oct 27, 2022

Mirror Data Table is added rows about Bone, Curve, Notify when creating. But SyncMarker is ignored. The following codes can fix this issue. Engine/Source/Runtime/Engine/Private/Animation/MirrorDa ...

Crash after clearing the animation from a sample point in a 1D Blendspace

OLD - Anim - Mar 8, 2017

Regression: YES, sort of. The ability to change the animation from a dropdown didn't exist in 4.14 Error message: Fatal error: [Link Removed] [Line: 160] Ran out of memory allocating 51539607528 ...