The Label field does not function for Editor Utility Tool Menu Entry

UE - Editor - UI Systems - Nov 22, 2022

Labels for buttons added to the Level Editor Toolbar from the Editor Utility Tool Menu Entry blueprint do not appear in the toolbar. This functionality did exist in 4.26/4.27 but no longer seems to ...

MediaTexture.AutoClear Is Ignored On Quest

Media Framework - Mar 9, 2020

When closing a media player asset in the Oculus Quest the Clear Color is ignored and the last frame is left on frame shown. This happened whether I ran the project both while the Quest was and was n ...

[CrashReport] UE4Editor_ClothingSystemEditor!UClothingAssetFactory::CreateFromSkeletalMesh() [clothingassetfactory.cpp:357]

UE - Simulation - Physics - Character - Aug 21, 2017

This is a trending crash occurring in 4.17 and 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. Source Context 345 if(Params.bTryAutoFix && Param ...

Create Session does not work in a packaged game from any project that has used C++

UE - Networking - Dec 28, 2015

After adding C++ to a content-only project, Create Session no longer works in a packaged game. The following warning appears in the log: LogScript:Warning: CreateSession - Invalid or uninitialized ...

Landscape nanite height mismatch

UE - Graphics Tools - Terrain - Landscape - Oct 17, 2023

From licensee: The height of Nanite rendered landscape does not match the height of non-nanite landscape. The error gets worse if you increase the Z Scale of the landscape actor. Our project rec ...

Occasional crash when attempting to in-app purchase on Android device

UE - Online - Apr 21, 2021

App is frequently terminated with a NullPointerException when attempt to request in-app purchase. It is assumed that product information cannot be retrieved if there is no Google account logged in t ...

Crash when converting non-WP maps containing landscape with OnlyMergeSubLevels enabled

UE - World Creation - Worldbuilding Tools - World Partition - Jul 21, 2023

When trying to convert a non-WP map with OnlyMergeSubLevels enabled crash after a while ...

MaterialTextureScale calculated incorrectly for materials with WorldPositionOffset

UE - Rendering Architecture - Materials - Apr 16, 2024

When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...

Fail to compile with Added AIController class

UE - Foundation - Core - Jan 14, 2015

User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...

[CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]

UE - Simulation - Physics - Character - Nov 2, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The error message and callstack closely matches to past ...