If the User changes the "World to Meters" setting in the World Settings this will cause the console to appear offset when brought up in VR. Note: the number used was 3600 ...
Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...
This must be a regression ...
Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...
Reported in SF [Link Removed] For Datasmith models containing lights, resynchronizing the model after any changes will cause any lights that had shadows enabled prior to the sync to have that setti ...
A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...
When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...
Adding a static FSimpleElementCollector variable in a code class prevents the packaged project from running. No log is created. ...
ProjectWorldToScreen always returns true. User states: "This probably comes from that line of code : bResult = Player->PostProcessWorldToScreen(WorldPosition, ScreenPosition, bPlayerViewportRelati ...