Sequencer does not support Quaternion Rotation when manipulating transform tools or piloting cameras

UE - Anim - Sequencer - Oct 16, 2015

Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...

Fail to launch ('Attempt to build nav collision') on device when HLOD is generated

UE - AI - Feb 16, 2017

After generating HLOD, game launched from launch on device does not run correctly. 4.14 does not seem to have this issue, so this might be a regression. ...

Can't clear AnimBp reference from an old asset(4.10 or before) with a skeletalMeshComponent

OLD - Anim - Mar 2, 2017

When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...

Edit shared defaults for multiple blueprints leads to Engine crash.

UE - Gameplay - Blueprint - Jun 20, 2017

Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...

InputChord "None" replaced with "Any Key" on reopen

UE - Gameplay - Blueprint Editor - Jan 22, 2018

For the FInputChord struct, in Blueprints assigning the value "None" to Key will be reassigned to the next time the Blueprint is opened. This is problematic for handling key bindings in Blueprint w ...

Controller Assignments appear incorrect for UI when "Skip Assigning Gamepad to Player 1" is set to true

UE - Editor - UI Systems - Jul 16, 2019

When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...

Renaming an asset set to Sequencer's Payload causes the reference to be removed after restarting the editor.

UE - Anim - Sequencer - Sep 29, 2022

Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This ...

Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor

Tools - Nov 3, 2015

Opening a DataTable that is set to a Struct that is using a Key variable will crash the editor User Description: I'm getting this crash when using Key variable in DataTable. I was able to repro i ...

"Failed to Merge Bones" window can pop up repeatedly with no "...to all" option

OLD - Anim - Jul 6, 2015

User is experiencing a situation where he gets this window 200 times and no way to get out of it with a single click. ...