Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This problem may require reregistration in many sequencers when renaming assets. The workaround is to manually re-register the Payload assets after renaming.

Steps to Reproduce

1. Open the attached sample project.
2. Open the sequencer. (LS_Test_Rename)
3. Right-click on the Key in the EventTrack and select the asset set in Payload (ThirdPerson_Jump).
4. Rename the assets (ThirdPerson_Jump -> ThirdPerson_Jump2)
5. Restart the editor
6. Open the sequencer and check the asset of step3.
Assets that were set are dereferenced and set to "None".

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ComponentUE - Anim - Sequencer
Affects Versions4.275.05.1
Target Fix5.4
Fix Commit27785644
CreatedSep 29, 2022
ResolvedSep 14, 2023
UpdatedNov 3, 2023
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