Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This problem may require reregistration in many sequencers when renaming assets. The workaround is to manually re-register the Payload assets after renaming.
1. Open the attached sample project.
2. Open the sequencer. (LS_Test_Rename)
3. Right-click on the Key in the EventTrack and select the asset set in Payload (ThirdPerson_Jump).
4. Rename the assets (ThirdPerson_Jump -> ThirdPerson_Jump2)
5. Restart the editor
6. Open the sequencer and check the asset of step3.
Assets that were set are dereferenced and set to "None".
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-165499 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.27, 5.0, 5.1 |
Target Fix | 5.4 |
Fix Commit | 27785644 |
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Created | Sep 29, 2022 |
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Resolved | Sep 14, 2023 |
Updated | Nov 3, 2023 |