In Unreal Engine 5.5.4, the Dither Opacity Mask option in a Masked material works correctly on Nanite meshes. However, in version 5.6.0, the dithering effect no longer applies to Nanite meshes. ...
Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule. The printed value returns correctly, but the the watched value returns the radius of the inherited capsule component in ...
At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...
When launching onto Linux, the launch on fails Also tried launching on with QA-Promotion, still failed with same error, ruling out water ...
Capsule component Shape values can be glitched inside of Actor class bp This effects 4.9.2 and 4.10 Preview 3, however it is working properly in 4.11-2736016 User Description: Alright, so the Cap ...
Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...
From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...
When a Material Layer is added to or removed from a Parent Material the layer changes don’t automatically propagate to Child Materials correctly even if the Parent Material is saved. The Child mate ...
Non-Ray Tracing Shadows are only cast from lights on meshes assigned to the same Lighting Channel. When enabling Ray Tracing Shadows this is not the case. Lights will still cast Ray Tracing Shadows ...
Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...