[CrashReport] UnrealEditor-AnimGraph!UAnimGraphNode_Base::GetAnimBlueprint() [AnimGraphNode_Base.h:306]

UE - Anim - Sequencer - May 16, 2022

Generated from CrashReporter ...

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering - Architecture - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...

Crash trying to convert skeletal mesh to Nanite

UE - Rendering - Graphics Features - Nanite - Mar 6, 2025

In SkeletalRenderNanite.cpp / FDynamicSkelMeshObjectDataNanite::UpdateBonesRemovedByLOD, bone indices are of type FBoneIndexType (defined as uint16 from BoneIndices.h), instead of int32. On line 18 ...

ListView crashes when GlobalInvalidation is enabled.

UE - Editor - UI Systems - Slate - Jan 11, 2022

Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...

Crash on Check Always Create Physics State on Simulated Skeletal Mesh

UE - Gameplay - Components - Jun 25, 2015

When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...

Crash when using a bitmap in a material.

TM - Core - Mar 3, 2025

see repro steps: direct crash the material comes from FAB model:  [Link Removed] ...

Crash undoing in Montage editor with no montage sections

OLD - Anim - May 22, 2017

Crash occur in the animation montage editor when the user does an undo action with no montage sections. ...

Runtime Errors appearing in Sequencer if fixed frame rate is set in projects settings

UE - Anim - Sequencer - Apr 12, 2019

This ensure happens only when the Start and End of the sequence is set in the "neigborhood" of the keyframe and only if the project framerate is to be Fixed on 60FPS. If you for example play the who ...

Playing as a Pawn that is a Duplicate of a Blueprint Class doesn't create an Attribute Set

UE - Gameplay - Oct 1, 2019

Creating a duplicate of a Blueprint class that has an AttributeSet seems to be interfering with the creation of the AttributeSet. ...