attached video below if you are unsure of repro ...
This might be related to [Link Removed]. ...
If the persistent level is open and a user attempts to open a sublevel that contains a navmesh, the editor will freeze and then crash. Frequency: 3/3 Crashreporter: N/A ...
Switch between levels in the content browser caused a crash while loading the level. Project On Google Drive: [Link Removed] ...
Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...
deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...
Mousing over a softclasspath pin from a struct while debugging a Blueprint can lead to a crash. ...
BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...
After editing the parent emitters of a Niagara system with mesh renderer particles the engine will crash the next time the editor and system are opened. This was tested with both engine content cub ...