Reduced Tessellation at edge when using world displacement

UE - Graphics Features - Jan 11, 2016

Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle ...

Copying values of an array created through C++ does not copy all values

Tools - Aug 24, 2017

Copying values of an array created through C++ does not copy all values, only the first value is copied over. This is different than an array that is created in blueprints when those are copied they ...

Crash: Landscape Materials Missing on Shipping and Development Packaged Builds

UE - Foundation - Core - Sep 9, 2019

When running a packaged build of a project with a level with a landscape that has a material assigned it will crash (shipping build) or not retain the assigned material (development build). There i ...

Level Instance: UWorld::BlockTillLevelStreamingCompleted doesn't do recursive Level Instances

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 19, 2023

Quality settings should not affect landscape resolution

UE - LD & Modeling - Terrain - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Crash in K2Node_CallFunction

UK2Node_CallFunction::GeneratePinTooltipFromFunction relies a lot on loops that increment the index used to check the individual characters in the comments. The problem is that there are a few miss ...

Lightmaps not carrying over with 'Save Current As'

UE - Graphics Features - Lumen - Jul 17, 2020

I can reproduce it, other developers reported to me too.  Not a problem in 4.22 ...

Error when zooming out in orthographic view in 5.4

UE - Editor - Jul 29, 2024

In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...

UMG SetAnimationCurrentTime no longer works

UE - Anim - Sequencer - Mar 6, 2025

Convert Transform to Relative node could use more information

UE - Gameplay - Blueprint - Jun 10, 2016

It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a ...