Crash when force deleting blueprints that reference each other

UE - Gameplay - Blueprint - Aug 3, 2016

Editor crashes when trying to force delete assets that reference each other. Blueprint 'A' contains an Actor Component of Blueprint 'B'. Crash will occur when trying to force delete both 'A' and 'B' ...

Crash after deleting Editor Utility Widget and accessing it from Window menu

Tools - Feb 25, 2019

Crash after deleting Editor Utility Widget and accessing from Window menu ...

Crash when committing level instances containing invalid child actor components

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 4, 2024

Crash compiling a blueprint after changing a Text variable to String, while the Details panel are visible

UE - Gameplay - Blueprint Editor - Jul 29, 2020

Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...

Crash deleting skeleton when it's being used in current level

OLD - Anim - Sep 6, 2016

Crash occurs when the user deletes a skeleton while it is being used in the current level. If the skeleton is not in the loaded level, the crash will not occur. ...

Saving a Slate Vector Art asset causes a crash

UE - Editor - UI Systems - Mar 17, 2022

Saving a Slate Vector Art asset causes a crash. ...

Crash when resetting asset import data in static mesh editor

UE - Editor - Content Pipeline - Import and Export - Nov 29, 2019

Crash when opening a level with skeletal mesh asset from the map copied to the clipboard

UE - Foundation - Core - Jul 28, 2016

Navigating to a level with a skeletal mesh asset from that level copied to the clipbard from the world outliner will cause the editor to crash. This can currently only be reproduced in the TM-Contac ...

Editor crashed on opening level blueprint

UE - Gameplay - Apr 10, 2017

I've been unable to reproduce this issue. Once only occurrence so far. I did some other things inside the level in between these steps like pressing play and copying, rotating, deleting objects in ...