Saving a Slate Vector Art asset causes a crash.
Expected Results:
Asset saves.
Actual Results:
Editor crashes.
[2022.03.17-13.56.40:435][867]LogWindows: Error: === Critical error: === [2022.03.17-13.56.40:435][867]LogWindows: Error: [2022.03.17-13.56.40:435][867]LogWindows: Error: Fatal error! [2022.03.17-13.56.40:435][867]LogWindows: Error: [2022.03.17-13.56.40:435][867]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000f8 [2022.03.17-13.56.40:435][867]LogWindows: Error: [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc25bd2fc4 UnrealEditor-Engine.dll!UStaticMesh::WaitUntilAsyncPropertyReleased() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3090] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc25b9f0ba UnrealEditor-Engine.dll!UStaticMesh::GetMaterial() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:7271] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc21bae590 UnrealEditor-UMG.dll!USlateVectorArtData::InitFromStaticMesh() [D:\build\++UE5\Sync\Engine\Source\Runtime\UMG\Private\Slate\SlateVectorArtData.cpp:171] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc3a56e055 UnrealEditor-CoreUObject.dll!UE::SavePackageUtilities::CallPreSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp:863] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc3a5890db UnrealEditor-CoreUObject.dll!`anonymous namespace'::RoutePresave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:271] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc3a589644 UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2484] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc3a5899bf UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1789] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc22827e66 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4452] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc228286f1 UnrealEditor-UnrealEd.dll!UEditorEngine::SavePackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4471] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc22856d22 UnrealEditor-UnrealEd.dll!UEditorEngine::Exec_Obj() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:4725] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc22853106 UnrealEditor-UnrealEd.dll!UEditorEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5780] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc231528de UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc22b799ca UnrealEditor-UnrealEd.dll!InternalSavePackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3342] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc22b7847d UnrealEditor-UnrealEd.dll!InternalPromptForCheckoutAndSave() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3944] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc22ba3867 UnrealEditor-UnrealEd.dll!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4246] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc22ba3a30 UnrealEditor-UnrealEd.dll!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4269] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc230f506f UnrealEditor-UnrealEd.dll!FAssetEditorToolkit::SaveAsset_Execute() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\AssetEditorToolkit.cpp:567] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc230ca60c UnrealEditor-UnrealEd.dll!TBaseSPMethodDelegateInstance<0,FAssetEditorToolkit,1,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc5502b018 UnrealEditor-Slate.dll!FUICommandList::ExecuteAction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:99] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc5510da8b UnrealEditor-Slate.dll!SToolBarButtonBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SToolBarButtonBlock.cpp:384] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc550f0c24 UnrealEditor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc5518b90b UnrealEditor-Slate.dll!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:464] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc551b2cc6 UnrealEditor-Slate.dll!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:389] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc54f54034 UnrealEditor-Slate.dll!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4961] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc54f36fc6 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc54fb02de UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4947] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc54f991b1 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5495] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffc54f8d5dc UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5460] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffca6d4a92e UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2210] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffca6d39247 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffca6d4ce51 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffca6d349a7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffcad0863ed USER32.dll!UnknownFunction [] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffcad085de2 USER32.dll!UnknownFunction [] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffca6d4e148 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ff783737114 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ff783750d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ff783750e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ff783753c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ff783765534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ff7837686d6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffcad227bd4 KERNEL32.DLL!UnknownFunction [] [2022.03.17-13.56.40:435][867]LogWindows: Error: [Callstack] 0x00007ffcaf02ced1 ntdll.dll!UnknownFunction []
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0 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Mar 17, 2022 |
---|---|
Resolved | Mar 21, 2022 |
Updated | Jan 25, 2023 |