Nanite custom depth rendering is missing support for r.CustomDepthTemporalAAJitter=0

UE - Graphics Features - Nanite - Dec 14, 2023

Nanite custom depth rendering doesn't "de-jitter" the view parameters for custom depth rendering when r.CustomDepthTemporalAAJitter is set to 0. This was discovered by a licensee and reported via U ...

tvOS/IOS: Fails to Build with dSYM Options Enabled Due to DsymExporter Erroring Out

UE - Platform - Mobile - Jan 22, 2019

When attempting to package for tvOS or iOS with the generate dSYM options enabled, numerous instances of the following errors occur:[2019.01.21-20.53.35:739][138]UATHelper: Packaging (tvOS): [2019 ...

Distortion Displacement Track is empty in new level sequence using a distortion file with a framerate of 0

Docs - Samples - Aug 8, 2017

Distortion Displacement Track is empty in a new level sequence using a distortion file witha framerate of 0. ...

Build Error when using ENUM without 0 entry

UE - Foundation - Cpp Tools - UnrealHeaderTool - Nov 26, 2019

"Fix root motion initial rotation handling" commit breaks root motion completely

OLD - Anim - Dec 18, 2014

Enabling and processing root motion causes animation to rotate the wrong direction. Roll instead of Yaw. Pitch instead of roll etc. This error does not occur in UE 4.6. ...

BlendSpace DeltaTimeRecord.Delta can incorrectly be set to zero

UE - Anim - Runtime - Apr 19, 2024

It's possible for blendspaces to end up with an invalid delta time record because of how UBlendSpace::TickAssetPlayer modifies the time record.  This only seems to happen with specific settings:Axis ...

Metasounds - Using the Audio Component Play Node with a start timer other than 0 results in the Metasound ceasing to function

UE - Audio - MetaSounds - Dec 2, 2021

Metasounds cease functionality if called to Play with a different start time other than 0. This extends to the Metasound editor where pressing play to preview the sound also ceases to function. ...

[MetaSounds][Trigger Route] - If Value 0 is a non-zero value and Value 1 is a zero value, the output "pops" on triggering Set

UE - Audio - MetaSounds - Mar 18, 2022

When using the Trigger Route node, if Value 0 is a non-zero value and Value 1 is a zero value, the output "pops" on set. [Link Removed] ...

[CrashReport] UE4Editor_PropertyEditor!TSharedPtr<IPropertyUtilities,0>::ToSharedRef() [sharedpointer.h:794]

Tools - Dec 6, 2017

Top Crash in 4.18 release Comment from User: "Picking a color for my shader" Source Context:// NOTE: The following is an Unreal extension to standard shared_ptr behavior 788 FORCEINLINE ...