see repro steps: direct crash the material comes from FAB model: [Link Removed] ...
This is not a regression. Tested in //UE5/Release-5.1 CL20979098 Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing stops. ...
Licensee: "Content creators from my team have reported that when they replace actors in an open world it can take more than 10 seconds. This is with several thousand actors loaded in the world. On m ...
When using Capture Manager in Live Link Hub to discover takes which contain video encoded with the YUV444 pixel format will cause the application to hang. The Windows Media Foundation library used ...
This is a regression. Tested in //UE5/Release-5.1 CL23901901 When a geometry collection is destroyed by an On Hit event the editor becomes unresponsive and never recovers. No crash is generated. ...
We skip CalcVelocity for CharacterMovement while HasAnimRootMotion, and we do ExtractedRootMotion.MakeUpToFullWeight() anyway. This caused problem that when we blend out a rootmotion anim, it will ...
According to Licensee's report, Root motion is incorrect when use URO. I Investigated, in the case of "Montages Only" become TrailMode in URO. Normally Animation Interpolation has implementation, ...
The licensee's VFX team has been struggling with getting their Niagara systems with translucent materials to fit into the environments they are being used in. In a project with default settings, the ...
When using the Material Layer system and virtual textures, the number of physical texture samples in the shader increases with the number of material attributes that a virtual texture writes to. The ...
WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined class property (bSimulatePhysics), throws an error in the logs: LogEditCondition: Error: EditCondition pa ...