"Literal Enum" BP node outputs wrong value when the input pin is connected

UE - Framework - Blueprint - May 17, 2024

This behavior was not observed up to UE 4.19, but it can be reproduced in all versions from 4.20 to 5.4. When a "Literal Enum" node is used inside a blueprint and an enumeration value is chosen fro ...

[CrashReport] UE4Editor_PropertyEditor!SDetailSingleItemRow::OnArrayDrop() [sdetailsingleitemrow.cpp:172]

Tools - Oct 10, 2017

This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares similarities to [Link Removed] whi ...

iOS Show External Login UI Blueprint Node fails on new iOS devices

UE - Online - Jun 6, 2019

I have been trying to test iOS online subsystem functionality for my game and thought that this blueprint node was just broken. This bug will probably catch many UE4 developers that are new to iOS b ...

Unexpected corrections when sliding against other characters

UE - Gameplay - Player Movement - Oct 19, 2023

We are seeing unexpected movement corrections sometimes when pushing one player character up against another character that isn't moving, or against other static primitives that have round features ...

BlendSpace DeltaTimeRecord.Delta can incorrectly be set to zero

UE - Anim - Runtime - Apr 19, 2024

It's possible for blendspaces to end up with an invalid delta time record because of how UBlendSpace::TickAssetPlayer modifies the time record.  This only seems to happen with specific settings:Axis ...

Tick functions are skipped on the first frame in package build and standalone PIE

UE - Gameplay - May 19, 2025

It's reported that all Tick functions are skipped on the first frame when running in packaged builds and standalone PIE. This is because both TickVisitedGFrameCounter and GFrameCounter are initializ ...

Starting position of physics simulated bp is different in Standalone Game

UE - Simulation - Physics - Feb 26, 2016

Starting position of physics simulated bp is different in Standalone Game User Description: Things work fine in the editor window, but when I run a standalone game then blueprints with physics bod ...

[CrashReport] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:160]

UE - Rendering Architecture - RHI - May 6, 2020

This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0. [Link Removed] was marked fixed and closed with the enabling of Aftermath. Error Messages: Fatal err ...

Cook Determinism - Construction Scripts and ChildActorComponent issues with DiffCooks

UE - Framework - Components - Jul 26, 2024

To step through the issue, in the -DiffOnly cook add a breakpoint to UChildActorComponent::OnRegister and UChildActorComponent::OnUnregister. It should hit 4 times:Once when LoadPackage loads the ma ...

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled

UE - Editor - UI Systems - May 27, 2025

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...