Looks like this can occur with motion blur off aswell, so likely it's a TAA motion vector issue. Similar issue occurs in UE5 (see [Link Removed]) ...
Licensee has suggested a fix: "Switching to >= resolves the problem: in GPUFastFourierTransform2DCore.ush, `bool InWindow = ...` at lines 127, 144, 170, and 185." ...
Steps to reproduce:Download UE5 EA through Epic Games LauncherDownload the Valley of the Ancient sample through Epic Games LauncherCreate a short cut on your desktop adding "-culture=ko" in the end, ...
Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...
Generated from CrashReporter ...
Found that with machines that have not created a project based on this template before that DDC needed to be compiled with an installed engine, while other machines that have created a project with ...
When enabling Forward Shading in a project while using the Lumen Global Illumination system, the shadows in the viewport begin to flicker and occassionally entire meshes may appear black. The lighti ...