VR Editor Mode doesn't work with OpenXR

UE - Platform - XR - Sep 27, 2021

Terrain layer weight parameters don't work in material layers

UE - Rendering Architecture - Materials - Sep 16, 2021

Quick look at code, seems like terrain weight parameters aren't considering MPI association or index. ...

Demo Record does not play back the events that occurred after the ServerTravel command.

UE - Networking - Sep 16, 2021

Regression was checked on UE5-Release-EarlyAccess CL 16682836, Regression - No. ...

Splitting a struct pin on a function node does not display tool tips on resulting struct member pins

UE - Gameplay - Blueprint Editor - Sep 15, 2021

Splitting a struct pin on a function node does not display tooltips for the resulting struct member pins.  upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue wasn't reproduced. Re ...

Pasting timeline components into another actor and then choosing "cancel" on fix self context function references results in a broken state

UE - Framework - Components - Sep 13, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...

Runtime import, does not generate proper materials

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 1, 2021

The models are darker than the one loaded directly in editor Left runtime, right editor [Image Removed][Image Removed] [Image Removed][Image Removed] You can find some details here from a udat ...

When the value of the TMap variable of the child blueprint is changed and compiled, it will restore to the default value of the parent blueprint.

UE - Gameplay - Blueprint - Sep 1, 2021

For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...