Piloting Actors and Cameras does not have expected results when focusing and orbiting

Tools - Feb 7, 2019

Piloting a camera or actor in the scene does not have expected camera controls when focusing and orbiting something while holding Alt. ...

[Audio Insights] - Insights continues to display virtual sounds after they have stopped being active

UE - Audio - Audio Insights - Jan 27, 2024

Virtual loops continue to be displayed in Audio Insights even after the sound has stopped being active for certain cases. This also occurs when stopping PIE while a sound is virtual. The sound will ...

[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

4.6 Delegate error in Blueprints

UE - Gameplay - Blueprint - Dec 12, 2014

When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...

Unreal Frontend crashes when loading a ue4stats file

UE - Foundation - Core - Nov 27, 2018

If Unreal Frontend has been built in the Development Editor configuration, attempting to open a ue4stats file in the Profiler tab results in the Unreal Frontend crashing. The crash does not occur if ...

Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor

UE - Gameplay - Aug 11, 2016

Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor. This seems to be linked to which physics asset is currently assigned to the skeletal me ...

The Open Level command is causing Android devices to freeze up

UE - Platform - Mobile - Dec 1, 2014

If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...

Niagara compile error : Select Position from Array

UE - Niagara - Nov 24, 2022

A similar node, Select Vector From Array, does not have this problem. The difference between the two seems to be whether or not Required is checked in the input node's exposure options. ...

Unable to save a map file when editing a LevelInstance by placing multiple LevelInstances on a PersistentLevel

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 17, 2023

Can not save the map file, if trying to edit a LevelInstance in a PersistentLevel where multiple LevelInstances are placed. The workaround is to open and edit the LevelInstance as PersistentLevel.  ...

AnimMontage notify callback destroying owning actor causes crash

UE - Anim - Runtime - Jul 28, 2022

Destroying the owning actor as a response to an anim montage's anim notify causes unsafe access of the current anim montage. See repro steps. ...