Oculus Touch Menu Button Input Not Received When Set In Action Mapping

UE - Platform - XR - Mar 9, 2020

The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...

Marketplace plugins "missing precompiled manifest" on Mac

UE - Platform - Apple - Oct 12, 2021

Summary This issue was reported by a licensee via UDN. It appears that all of the plugins generate a "missing precompiled manifest" error when packaging a project on Mac in UE4.26.2.Licensee Platfor ...

Editor Crash While Using "Snap to Floor" Shortcut on Some Foliage Instance.

UE - World Creation - Worldbuilding Tools - Foliage - Apr 15, 2019

When pressing the End key to have a foliage mesh "snap to floor/surface" the editor will crash. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5898046 ...

UnrealMathTest fails when compiled with VS2019

UE - Foundation - Cpp Tools - Oct 10, 2019

A crash or breakpoint is triggered when building UE4 with Project Files generated with -2019. Typeinfo.h was changed in MSVC v14.23 to just be typeinfo. ([Link Removed]) There is a pull request t ...

[CrashReport] UE4Editor_UnrealEd!SaveWorld() [filehelpers.cpp:359]

Tools - Aug 31, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: !bIsReentrant [L ...

Exposure Metering Mode "Auto Exposure Basic" Disables Histogram Min/Max Control

UE - Graphics Features - Oct 11, 2018

Auto Exposure Basic disables histogram min/max controls. Working as expected in 4.19 CL# 4033788 and 4.20 CL# 4369336 Found in 4.21 Preview 1 CL# 4435822 and 4.22 CL# 4448303 This is a regression ...

Splash screens do not appear in Gear VR

UE - Platform - XR - Apr 28, 2017

A splash screen that has been set up in the DefaultEngine.ini with the following settings does not show in Gear VR[Oculus.Splash.Settings] bAutoEnabled=True TexturePath=/Game/Texture/AICON-Green ...

Adding an LOD while in PIE or Simulate Cauases the Editor to Crash

UE - Niagara - Apr 29, 2019

If you add an LOD while the editor is simulating or playing, the Editor Crashes. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6063286 ...

Stationary and Movable Skylight with reflection captures in Forward Rendering have inverted capture for geometry

UE - Graphics Features - Oct 25, 2016

When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor

Tools - Jul 7, 2015

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...