Editor Crash when selecting and deleting assets, undoing deletion in Content Examples project

UE - Graphics Features - Oct 14, 2016

I've only had this happen once. ...

Session frontend screen comparison tool not showing screenshots.

UE - Automation Test - Jan 9, 2019

The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...

Spawning Instanced Meshes with Multiple Collisions Produces Error Log Spam

UE - Gameplay - Jun 24, 2015

Constructing instanced meshes with multiple collision components spams the output logs with error messages. ...

Tool tips on the main monitor scale to the DPI of the secondary monitor.

Tools - Aug 2, 2016

If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...

Preview Asset Becomes Detached from Socket When Renamed

Tools - Dec 28, 2017

4.17: The preview mesh disappears entirely when the name of the preview asset is changed When a preview asset is applied to a socket, and the socket is renamed, the preview asset becomes detached ...

Nanite Mesh Dither Opacity Mask Not Working in 5.6.0

UE - Graphics Features - Nanite - Jul 30, 2025

In Unreal Engine 5.5.4, the Dither Opacity Mask option in a Masked material works correctly on Nanite meshes. However, in version 5.6.0, the dithering effect no longer applies to Nanite meshes. ...

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point

UE - Editor - Workflow Systems - May 3, 2022

Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...

Crash profiling the TestBP_ProfilerMacros BP in PIE and pressing P

UE - Gameplay - Blueprint - Jan 14, 2017

Editor is crashing attempting to Profile in QAGame ...

Crash importing abc file as Geometry Cache over another used in level with World Normal view mode on

UE - Gameplay - Aug 8, 2016

Crash occurs when the user attempts to import an .abc file as a Geometry Cache over itself, while the asset is in the level and Buffer Visualization is on in the viewport. ...

Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019