[Concurrency] - Voice Steal Release Time Doesn't Work when using a Priority Based Resolution Rule

UE - Audio - Voice Management - Aug 24, 2021

When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...

Ensure occurs when turning on Constraints in Advanced Show Flags

UE - Graphics Features - Jan 11, 2017

An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...

Advanced Vehicle Template FirstPerson camera position is different between C++ and Blueprint versions

Docs - Samples - Feb 2, 2017

The camera positions for firstperson mode in advanced vehicle template are different between the code and blueprint versions This is not a regression as it happens in 4.14.3 ...

Skeletal meshes are not simulating physics

UE - Simulation - Physics - Feb 6, 2017

Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...

Some components duplicated by Sequence Recorder

UE - Anim - Sequencer - Feb 23, 2017

Some components duplicated by Sequence Recorder Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...

Deadlock in FXAudio2Device::UpdateAudioClock() whenever a KVM is used to switch to another input

UE - Audio - Mar 7, 2017

I have 3 machines with one set of keyboard, mouse, and monitors. Switching between machines is required during long running tasks such as cooking. ignore-Switch ...

Static Mesh Navigation Collision Properties Not Being Saved Correctly

UE - AI - May 10, 2017

Setting properties for a static meshes Navigation Collision and then reopening the mesh causes them to be reset. This does not appear to occur in 4.14.3. This is a regression. ...

Crash When Selecting Actor in the World Outliner That is Using ColorGradingMode

Tools - Jun 2, 2017

When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...

Calling SetNavigationRule for widgets at runtime does not update the Nav Rule

UE - Editor - UI Systems - Sep 25, 2017

Calling SetNavigationRule at runtime does not update the widget navigation of the selected widget. Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...

Data Tables can no longer import numeric enum values

Tools - Nov 1, 2017

Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...