When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...
An ensure occurs when Constraints are toggled on in the show options. Note After the ensure, you can toggle Constraints off and on freely This is a Regression from 4.14.3 ...
The camera positions for firstperson mode in advanced vehicle template are different between the code and blueprint versions This is not a regression as it happens in 4.14.3 ...
Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
Some components duplicated by Sequence Recorder Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...
I have 3 machines with one set of keyboard, mouse, and monitors. Switching between machines is required during long running tasks such as cooking. ignore-Switch ...
Setting properties for a static meshes Navigation Collision and then reopening the mesh causes them to be reset. This does not appear to occur in 4.14.3. This is a regression. ...
When selecting an actor in the World Outliner that is using the ColorGradingMode specifier (ColorGradingMode = "saturation"), the editor crashes. This did not occur in 4.15.3. This is a regression ...
Calling SetNavigationRule at runtime does not update the widget navigation of the selected widget. Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...