New 'UncookedOnly' modules can incorrectly be included as a build dependency after nativization of a Blueprint asset

UE - Gameplay - Blueprint - Dec 20, 2019

The new 'UncookedOnly' module type that was added in 4.24 is not visible to Blueprint nativization, and thus it does not know to exclude these module types from the generated Build.cs file when they ...

Error when zooming out in orthographic view in 5.4

UE - Editor - Jul 29, 2024

In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...

UMG SetAnimationCurrentTime no longer works

UE - Anim - Sequencer - Mar 6, 2025

Get bounds node for the Steam VR Component Does not appear to return the actual bounds

UE - Platform - XR - Apr 11, 2016

[NickW] This needs to pull the Play Bounds from Vive. The old soft / hard bounds system appears to be partially deprecated The Get bounds node does not appear to return the correct in game chaper ...

Convert Transform to Relative node could use more information

UE - Gameplay - Blueprint - Jun 10, 2016

It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a ...

AI MoveTo Blueprint node will zero velocity on Pawn when called, causing a freeze if the Pawn is already moving

UE - AI - Oct 4, 2016

AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...

PostRepNotifies may not always be called

UE - Networking - May 8, 2018

FObjectReplicator::UpdateUnmappedObjects calls  CallRepNotifies, but does not call PostRepNotifies. Further, the order of CallRepNotifies and PostNetReceive in FObjectReplicator::UpdateUnmappedObje ...

Comment boxes no longer allow pinning/unpinning of comment bubbles

UE - Gameplay - Blueprint - Jun 24, 2015

Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...

Destroy Component node does not work on decals

UE - Gameplay - Blueprint - Jun 1, 2015

Destroy Component node does not destroy decals when called. ...

Child actor components cannot be individually selected in viewport

UE - Gameplay - Blueprint - May 28, 2015

If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner. ...