Possible CurlHttp crash on Android dedicated server

UE - Networking - Sep 30, 2016

A user has reported that their dedicated server experienced a curlhttp crash after updating to 4.13.1 and left running for an extended period of time. Crash not reproduced internally. ...

Docking tabs to the main viewport will hide other viewports that are not docked

UE - Editor - UI Systems - Slate - Mar 3, 2015

If any tabs are undocked from the main viewport and another tab is then docked to the main viewport it will hide any undocked tabs. This only appears to affect tabs that in the Menu > Window with ex ...

[CrashReport] UnrealEditor-Engine!SkeletalDebugRendering::DrawBonesFromPoseWatch(FPrimitiveDrawInterface *,FAnimNodePoseWatch const &,bool) [SkeletalDebugRendering.cpp:213]

UE - Runtime - Animation - Jan 3, 2023

Generated from CrashReporter 1 user reported: "Crash when using "Toggle watch pose" in any node of the animation blueprint. The crash happens when you save the ABP after enabling toggle watch pose ...

Creating a blueprint from selected components crashes editor if components contain a blueprint with a component

UE - Gameplay - Blueprint - Nov 4, 2015

Frequency: 2/2 Crash Reporter: [Link Removed] Editor crashes if the option: "Convert Selected Components to Blueprint Class" is selected from main editor viewport>Blueprints context menu. This occu ...

Using /*/ to create multiline comments in header files can prevent Visual Studio from successfully building a project.

UE - Foundation - Core - Aug 7, 2015

If a multi-line comment is made in a header file using the format /*/ at the beginning and ending of the comment, UHT will fail to compile the project and will display the following errors: 1> C:/ ...

Gameplay Debugger Won't Open When Using US International Keyboard Settings

UE - Gameplay - Input - Nov 23, 2015

Using a keyboard with US International settings prevents the gameplay debugger from being opened when using the apostrophe key. Potentially a similar issue to [Link Removed]. Found in 4.10 binary. ...

While using Rootmotion with blendout, the velocity will always fallback to 0.

UE - Characters - Animation - Apr 19, 2019

We skip CalcVelocity for CharacterMovement while HasAnimRootMotion, and we do ExtractedRootMotion.MakeUpToFullWeight() anyway.  This caused problem that when we blend out a rootmotion anim, it will ...

Particle Systems Feed Broken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled

UE - Niagara - Jul 11, 2019

Particle Systems Feed Boroken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, ...

UDN: LICENSEE: Duplicated parameters in Material Parameter Collection are buggy

UE - Rendering - Architecture - Materials - Jun 24, 2015

When you add a parameter by doing DUPLICATE of an existing one, the new settings don't take effect. (Adding parameters and other copy/pasting seems fine as far as I can tell) I verified this at EGJ ...

Newly Created Landscape using Material with Displacement and Tessellation Flickers

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2016

Upon creating a new landscape that uses a material with displacement and tessellation, the landscape and its respective components will flicker. The flickering can be removed when you begin sculptin ...