Changing Asset Manager settings breaks game feature scan directories

UE - Gameplay - Sep 29, 2022

The asset manager is used to scan directories on disk for different Primary Assets that can then be loaded on demand. Game feature plugins support the ability to add additional scan directories when ...

Renaming an asset set to Sequencer's Payload causes the reference to be removed after restarting the editor.

UE - Anim - Sequencer - Sep 29, 2022

Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This ...

Exposed Niagara User Parameter Enums are displayed as Integers

UE - Niagara - Sep 29, 2022

(Note: all enums seem to fail when exposed as a user parameter and changing the exposed int does not impact the result of the simulation) Add a rigid mesh collision query di to a scratch module pe ...

Unable to delete actors in World Partition due to UFunction references

UE - World Creation - Worldbuilding Tools - World Partition - Sep 28, 2022

see description in [Link Removed] ...

Rename BP in Content Browser causes actor to not load in WP map

UE - World Creation - Worldbuilding Tools - World Partition - Sep 28, 2022

When trying to load the actor, the warning "Can't load actor guid from package" will show. In FWorldPartitionActorDesc::Load, it's unable to find the object: Package = LoadPackage(Package, *Ac ...

Invalid Subsurface Scattering Color when using Per Pixel Shading Model and non-default material layers

UE - Graphics Features - Sep 27, 2022

It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...

Content browser asset import:If importing only one asset, make sure it selected in the content browser

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...

Crash when using fbx exporter multiple time in the same process

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

The different fbx exporters do not cleanup the fbx sdk manager ...

Returning the value of a Transform as a String has a missing colon after Scale

UE - Gameplay - Sep 26, 2022

This is NOT a regression. Tested In //UE4/Release-4.27 at CL18319896 Printing an actor's transform as a string returns transform and rotation with a colon, but returns scale without. ...