The asset manager is used to scan directories on disk for different Primary Assets that can then be loaded on demand. Game feature plugins support the ability to add additional scan directories when ...
Renaming assets set to Sequencer's Payload will resolve the reference after restarting the editor. This is probably due to the fact that FemaleSceneEventPayloadVariable::Value is a String type. This ...
(Note: all enums seem to fail when exposed as a user parameter and changing the exposed int does not impact the result of the simulation) Add a rigid mesh collision query di to a scratch module pe ...
see description in [Link Removed] ...
When trying to load the actor, the warning "Can't load actor guid from package" will show. In FWorldPartitionActorDesc::Load, it's unable to find the object: Package = LoadPackage(Package, *Ac ...
It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...
Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...
The different fbx exporters do not cleanup the fbx sdk manager ...
This is NOT a regression. Tested In //UE4/Release-4.27 at CL18319896 Printing an actor's transform as a string returns transform and rotation with a colon, but returns scale without. ...