User reports on the forums of being stuck in an infinite loop and noticed a dead branch in the titled function:The body of if (SubLODActor) doesn't actually do anything, guaranteeing an infinite loo ...
The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...
Regression: Tested in UE5/Release-5.0, this issue does not occur so regression is yes. Reproducing this issue has a mixed reproduction rate. I have gotten the editor to crash when scaling the cube ...
Regression: Tested in UE5/Release-5.0, and the issue is reproduceable. This issue appears to occur when the SkySphere is deleted from the level, as leaving the SkySphere in the level causes the Vol ...
Regression: Tested in UE5/Release-5.0, issue is reproduceable. This issue appears to be related to the Opacity Mask of the material, as not having an Opacity Mask does not cause the material to dis ...
When character input is defined in code, adding a call to the Get[AxisMapping] node in blueprints causes input for the specific mapping to fail. Note: This only affects code based input, Blueprint ...
While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...
When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...
Grass map heights all appear to be 0 when generating grass on a Mac running 10.10. This bug does not occur on Macs running OSX 10.9.5 Putting a breakpoint in LandscapeGrass.cpp line 476 you can se ...
When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...