The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...
USD material overrides do not get applied properly to a USDStage prim inside UE. When a material override that is set to a parent prim of USD Material, the override is ignored. A usd material ...
The Editor is crashing when enabling SSAO while MSAA is enabled. Found in 4.23 CL# 8386587 and 4.24 CL# 8569829 ...
Generated from CrashReporter Error Message: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformMisc.cpp] [Line: 475] Pure virtual function bei ...
This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 float FAnimNotifyEvent::GetDurati ...
Indirect lighting samples were not made correctly when building lighting with umap duplicated via the content browser and registering both source and destination as sublevels in one map. ...
Copying a grouped MaterialInstanceParameterDetail property that has spaces on it's name does not enclose it in double quotes, and later pasting won't work as expected. The licensee noticed this in a ...
When the Mobile Previewer loads, the Safe Zone widget is not working properly at startup, and requires a window resize to update to the correct Safe Zone. ...
With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...