Mouse and touch support seems to become unresponsive when the editor is running on a 4K panel. Certain play modes will allow click events to work while others do not when running on a 3840x2160 disp ...
When/if Oculus ever restore Mac support add the audio SDK too. Investigate if there's anything we can do in the interim and if not then do a much better job that VR only works on Windows & add dialo ...
Lighting channels for skylights would help for streaming levels that include both outdoor and indoor environments. https://forums.unrealengine.com/development-discussion/rendering/78203-lighting-ch ...
According to the user, if you install Linux toolchain, the binary build will allow you to package for it, and will not handle the failure gracefully ( https://forums.unrealengine.com/showthread.php? ...
User is experiencing his PC running out of memory when he does large move/copy operations in the content browser. There are a few issues with this process. The first is that attempting to drag any ...
OpenXR Thumbstick Up/Down/Left/Right Input Actions do not seem to fire. I tested on Quest 2, but it sounds like the problem may be all of OpenXR. ...
When attempting to download a large number of achievements for an Android app the application will crash with a error indicating the JNI local reference count buffer has been exceeded. Project Link ...
https://udn.unrealengine.com/s/case/5004z00001n9MUWAA2/hololens-cannot-be-permanently-disabled-as-a-target-platform?fromCase=1 They disable hololens as a supported target platform, but it is enab ...
If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...
If the user in holding down a key and then uses the mouse to click on a button in UMG it will cause the key to fire off it's released execution. ...