We are using libpng 1.5.2 which is triggering this alert from Google on Android apps: [Link Removed] Need to update the library. ...
From user SONB: Launching the project for the first time on Android device the landscape has the correct material applied. However, if I change something in the material (for example adding a Lands ...
EditableTextBox is not cleared immediately when clearing it with blank in android. (Right after User's input) It needs other input to refresh it. Current workaround is calling settext with blank ag ...
After deploying or Launching on to an iOS or Android device in ES2 mode, a sphere mask using an Absolute World Coordinate will not render correctly. ...
If the user uses a widget to reference another actor blueprint the project will fail to launch after it has been launched on to the device. This issue occurs on the Android HTC One - X Plus. ...
Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...
UDK Link: link title In this project, they need to get the BackBuffer(including UMG), and use this BackBuffer to do some post-processing. So follow the code in FViewportSurfaceReader :: ResolveRende ...
Changing the view mode to Shader Complexity while in Android ES 3.1 preview render will show a black and grey checkerboard in the viewport. This does not happen in UE 4.27 ...
Attempting to launch URLs on Android causes http:// to be placed before the string that is given. This causes issues when using commands such as mailto: and tel: which do not work properly when this ...
If you make the Directional light in a level movable and then deploy to an Android device, the Shadows in the level will appear reversed when you glance around the level. Tested on a Nexus 5. Te ...