Reimporting a static mesh will cause some values to be reset back to defaults

Tools - Jul 5, 2017

Reimporting a static mesh will cause some Static Mesh Editor values to be reset back to defaults. This was reported as JIRA UE-22205 back in 4.10 and was marked fix in 4.12. However, I wasn't able ...

Editor crash with Japanese ATOK input(candidate list related)

UE - Editor - UI Systems - Localization - Jul 5, 2017

This is probably a continuation from [Link Removed]. [Link Removed] fixed the crash with MS-IME input, but crash/instability can still happen with another Japanese input system, ATOK. ...

OnMovieClipFinished returns the incorrect movie name

Tools - Jun 29, 2017

When OnMovieClipFinished is called, it will return the name of the movie clip that is about to be played rather than the clip that had just finished. Regression: Yes This did not occur in 4.15.3 B ...

[CrashReport] Assertion failure in UE4Game!FMetalComputeShader::FMetalComputeShader()

UE - Graphics Features - Jun 29, 2017

This is a common Mac crash in 4.16. Users have not provided descriptions, so additional information is not currently available. Callstack from LogLogMetal:Display: No .metalmap file found for SF_M ...

Sky light color isn't animatable

UE - Anim - Sequencer - Jun 29, 2017

UKismetSystemLibrary::CollectGarbage() does not work in shipping builds

UE - Gameplay - Jun 27, 2017

deferred commands get run even in shipping, but "obj gc" is compiled out and therefore doesn't work. UWorld has a ForceGarbageCollection call but it's not equivalent to calling "obj gc", I'd prefer ...

Play rate affects all blendspace samples using the same Anim Sequence

OLD - Anim - Jun 27, 2017

Play rate affects all blendspace samples using the same Anim Sequence Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3502710 - YES ...

Undoing the deleting of variables in use by Sub Anim Instance does not expose them again

OLD - Anim - Jun 27, 2017

If the user deletes variables on an anim blueprint that is used and exposed by a Sub Anim Instance node, and then undoes the deleting, they will not be exposed again, even though they were prior to ...

Child Actor Component resets to default when a new instance is created through copy/paste

UE - Gameplay - Jun 27, 2017

Child Actor Component resets to default when a new instance is created through copy/paste. The change must be made in the actor instance in the level through the Details panel. User Description: T ...