Niagara color picker user parameter preview no longer updates until confirmation

UE - Niagara - Apr 18, 2025

Starting with UE 5.4, the Color Picker Tool no longer updates preview values in real time for certain editor windows like Niagara when working with User Parameters. This behavior is a regression fr ...

FSubobjectData::SetupAttachment() receives SocketName as a parameter but ignores it.

UE - Framework - Components - Apr 17, 2025

When using the Subobject Data Subsystem in C++, method FSubobjectData::SetupAttachment() can be used to help attaching a component to a parent at a given socket. This function receives SocketName as ...

Editor crash when building lighting and world partition minimap

UE - World Creation - Worldbuilding Tools - World Partition - Apr 17, 2025

It is possible for an editor crash to occur if a build is running (Lightmass in this case) and another is launched such as Build World Partition Minimap (as well as HLOD and Spline builders). This i ...

WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined property (bSimulatePhysics), throws an error

UE - Framework - Apr 15, 2025

WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined class property (bSimulatePhysics), throws an error in the logs: LogEditCondition: Error: EditCondition pa ...

World Partition - Deleted actors can become unloaded prior to saving

UE - World Creation - Worldbuilding Tools - World Partition - Apr 11, 2025

In world partition levels, deleted actors can become unexpectedly unloaded prior to saving, causing loss of work. Specifically, this issue occurs after the undo history has been cleared (either manu ...

Investigate PythonScriptPlugin module load order for preload module

UE - Editor - Workflow Systems - Apr 10, 2025

Bug when loading an external project that also exists in the uprojectdirs

UE - Foundation - Cpp Tools - Apr 8, 2025

When launching the editor for the "external\foreign" project, the code in GetEngineAndProjectAbsoluteDirsFromExecutable ends up superseding the path returned from {{FPlatformMisc::ProjectDir() }} wi ...

Niagara - "Make Static" nodes do not seem to be working correctly.

UE - Niagara - Apr 7, 2025

When a "Make Static" node is used in a Niagara Function Script or Niagara Module Script to supply the input value for a Static Switch Selector or, a Function Parameter, or a Function Parameter Defau ...

On the Details Panel of Niagara Function Inputs, the Type selector does not show "Static" types.

UE - Niagara - Apr 7, 2025

Consider a Niagara Function or Module Script containing a Static Switch node. If the "Expose as Pin" option is enabled for its selector variable, an input pin with type "static bool" appears. In one ...

Niagara - When a Static Switch is used inside a Niagara Function Script with "expose as pin" disabled, its Selector variable is exposed as an input on function call nodes. However, this input incorrectly loses its "static" type.

UE - Niagara - Apr 7, 2025

Consider a Niagara Function Script containing a Static Switch node with the "Expose as Pin" option disabled for its selector variable. When the function is called by another Niagara Function or Niag ...