Enabling Wireframe Mode along with HDR (EyeAdaptation) Visualization crashes the Editor

UE - Graphics Features - May 29, 2025

In the Viewport, enabling Wireframe Mode (ALT+2) along with HDR (EyeAdaptation) Visualization crashes the Editor. I've tested different versions and this issue is not present on 5.0, but it reproduc ...

Runing PlayInEditor with NetMode PlayAsClient and a LevelSequence that AutoPlays in the level and is also opened in Sequencer leads to a Fatal world leak crash on 5.5 and up

UE - Anim - Sequencer - May 28, 2025

Runing PlayInEditor with NetMode PlayAsClient, a LevelSequence that AutoPlays in the level, contains a Spawnable BP_ThirdPersonCharacter with an animation, and is also opened in Sequencer, leads to ...

PlayMontages can break after binding an actor with an AnimInstance inside a LevelSeuqence.

UE - Anim - Sequencer - May 28, 2025

When an Animation Sequence is overridden by a LevelSequence, and later reverts to its original animation state, the AnimInstance fails to properly reinitialize. This prevents subsequent animation lo ...

VSM SMRT SamplesPerRay CVars behave differently if groom assets are present leading to a potential full-scene shadow

UE - Graphics Features - May 28, 2025

When a groom is present, setting any SamplesPerRay SMRT CVar to zero results in an unexpected complete shadow projected from the light. ProjectLight() in VirtualShadowMapProjection.usf has addition ...

Crash when two textures reference eachother as composite textures

UE - Texture - May 28, 2025

When (unintentionally) trying to set one texture as the composite texture of another, which itself is the composite texture of the first, a stack overflow occurs leading to a crash: in UTexture::Pos ...

Scene with texture collection crashes when dumping a full memreport

UE - Rendering Architecture - RHI - May 28, 2025

A licensee has reported that generating a full memreport of a packaged project which uses a texture collection leads to a crash. ...

Unexpected Collision Response When Nesting Primitive Components with auto-weld enabled and physics disabled on children. The root primitive falls through floor even though it is set to block all.

UE - Simulation - Physics - May 27, 2025

Context Auto-weld makes it so if a child is attached to a parent, the two bodies will be joined into a single rigid body. Physic settings like collision profile and body settings are determined by t ...

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled

UE - Editor - UI Systems - May 27, 2025

DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...

Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z)

UE - Anim - Sequencer - May 26, 2025

Camera View Transformations in Editor and Sequencer Cannot Be Undo (Ctrl+Z) ​​Description​​: When switching the viewport to a specific camera actor, any manual movement/rotation of the camera (via ...

Virtual Shadow Maps on Spot Lights cause a blocky presentation similar to an incorrect mip level

UE - Graphics Features - Shadows - May 26, 2025

Spot Lights may present with very blocky shadow artefacts when a long attentuation radius is provided with a small cone angle. In extreme cases, this causes the VSMs to invalidate every frame. Notab ...