iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...
Using a 'Format Text' node to set a 'Text Render' component will crash on map load after project conversion[EUS] TJ Ballard - Opened the map on a users project from this AnswerHub post: https://answ ...
No problem with 4.22.3 ...
After creating the example generator that is displayed at the bottom of the documentation linked below, a crash will occur if the Generated Item Type is set to EnvQueryItemType_Actor (which is the d ...
Add Code to Project fails to add a class to the project. The project can't be reopened until the classes are manually removed and the project is recompiled. The following errors occur when using Add ...
Landscapes that have materials with tessellation applied to it will not cast shadows onto movable static meshes Found in 4.19 CL# 4033788 and 4.20 CL# 4096272 Seems to be working as intended in 4. ...
This is a trending crash coming out of 4.18.0. The issue appears similar to [Link Removed], which was just fixed in 4.18. User DescriptionsProject was just imported from UE 4.17.2 , opened a bluep ...
UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...
When using Trace Complex in a LineTraceByChannel node does not give accurate results when object is simulating physics and scaled. The scaled root mesh in the BP will only register its collision rat ...
FVariant is a struct that implements a union of data types, including FVector. When assigning an FVariant an FVector value in engine versions UE 4.27 or earlier, the FVariant will deserialize incorr ...