FBX Transform does not scale skeletal mesh with multiple pieces properly using the Import Uniform Scale option

UE - Editor - Content Pipeline - Import and Export - Aug 15, 2016

Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...

Compile error when Blueprint Interface returns a map type variable

UE - Gameplay - Blueprint - Feb 26, 2019

A Blueprint Interface function that returns a map type variable will fail compiling with various errors when called in another Blueprint. If the same function is setup in the Actor Blueprint instead ...

Crash When Building Lighting for a Level with Previously Purged Lightmaps

UE - Graphics Features - Feb 27, 2019

If you go into World settings, select Force No Precomputed Lighting, rebuild lighting to purge lightmaps, uncheck Force No Precomputed Lighting, save level, quit, reload project and try rebuilding l ...

Client Build Errors with VS 2019

UE - Simulation - Physics - Nov 11, 2019

When building UE 4.23 from source using VS 2019, there are compile errors when building the Targets DebugGame Client and Development Client. Note that Debug Client builds successfully. The errors ar ...

NavModifierVolume's FailsafeExtent is applied to the wrong area

UE - AI - Apr 16, 2020

The FailsafeArea of NavModifierVolume is generated at a different location from the center of the actor when it rotated. This means that the effect of rotation is incorrect. (see attached file) W ...

BuiltData is saved alongside it's map, even if lighting hasn't changed

Tools - Jun 25, 2021

Saving a map will always resave the map's BuiltData, even if the BuiltData hasn't been marked dirty. Changes were made to avoid marking it dirty for [Link Removed], but the call to SaveWorld in FEdi ...

Behavior of reparenting Component on UE5 is different from UE4

UE - Gameplay - Blueprint Editor - Mar 29, 2022

In UE4, Reparenting the Child Component did not update it on the screen, but the Relative Transform was updated. However, UE5 now retains Relative Transform, so there are on-screen updates. This is ...

Crash in Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node

OLD - Anim - May 26, 2015

Crash in the Retarget Manager with Humanoid Rig when trying to re-assign a bone to a node. Happens particularly when there is already a bone selected and you want to select a new one. [Link Remove ...

Mac Crashing on Editor Launch

UE - Graphics Features - Sep 24, 2015

User reporting he is crashing when launching the Editor "This is a 4.9.1 binary build (latest), I can't give you the exact version because it crashes on the initialisation stage at 0%. The system i ...

Crashes in movie player on Android

UE - Platform - Mobile - Apr 23, 2015

There are a number of reported movie crash issues, but this report likely covers the main cause. Garbage collection changed in Android 4.0 and we are triggering a check that does not happen with ba ...