Saving a map will always resave the map's BuiltData, even if the BuiltData hasn't been marked dirty. Changes were made to avoid marking it dirty for [Link Removed], but the call to SaveWorld in FEditorFileUtils::SaveLevel ignores the dirty flag and tries to save it anyway.
In 4.27, marking the map as Writeable and saving it resulted in a prompt to check out the BuiltData file. In 5.0, the second prompt did not appear and the save failed because the BuiltData was not writeable.
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119080 in the post.