UE4Editor crashes when creating static meshes. Event at startup time while it tries to create default object it crash sometimes. ...
SetGamePaused on EventDestroyed crashes the editor on compile. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-2496752) Crash Report: [Link Removed] Call Stack: UE4Editor_Engine! U ...
A collapsed component hierarchy expands when placing a component in Widget Hierarchy panel. This issue seems similar in nature to [Link Removed], but the test case for this issue id different, and f ...
ChaosCacheManager (CCM) is not reproducing Trailing Events. Particles set to track Trailing Events correctly follow the position of the trailing event when the Geometry Collection (GC) is physically ...
Construction script not updating HISM array count, even when new elements are adding inside of the level. Regression: Issue occurs in 4.15.1 of the binary build Using the same repro steps provid ...
The user comment on the Salesforce issue " This is a regression from the behaviour in 5.3.X, and I've reproduced it in 5.4.0, 5.4.1, and 5.4.2. The specific issue/change that caused this regression ...
A crash occurs when importing any SpeedTree asset with the default import settings. The user reporting the issue says "the crash occurs if I have import WIND AND SMOOTH LOD checked like the default ...
When a POM decal material is applied to a decal actor in the scene the video driver will crash. This worked prior to 4.11.0 release. Only when the material is assigned to a decal actor will the vide ...
Given a get node with a struct output, if "Split Struct Pin" is used on the struct and one of that struct's outputs are connected to another node, it does not count as a used pin when the base get n ...
Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...