HISMC always shows lowest LOD

UE - World Creation - Worldbuilding Tools - Foliage - Nov 22, 2016

User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...

Runtime Virtual Texture primitives set to never render to main pass still cause occlusion queries

UE - Graphics Features - Mar 23, 2021

RVT only primitives are being pushed through the occlusion culling. It would be more efficient to not do that. ...

Pasting a component binding onto a Spawnable will not set up parenting correctly

UE - Anim - Sequencer - Aug 6, 2021

It appears that for spawnable bindings, when adding a child binding through a copy/paste it is not added to the child bindings array on the spawnable, so when GetChildPossessables is called, there a ...

Network Prediction crash when smoothing service instance data is reallocated out from under FNetworkPredictionStateView

UE - Gameplay - Network Prediction - Apr 4, 2025

Received a report from a licensee using Network Prediction Plugin and Mover.  There is a strong likelihood of a crash occurring when using NPP's smoothing option and spawning new NPP-simulating ins ...

Changing a Packaged Game from Fullscreen to Windowed at Runtime Causes Title Bar to Disappear

Tools - Jul 6, 2016

When changing a packaged game from Fullscreen to Windowed mode at runtime, the window is placed in the top left corner of the monitor and the title bar disappears. Setting FullscreenMode=2 in the G ...

Rendering sequence with livelink data has issues with smooth engine offset

UE - Virtual Production - IO - LiveLink - Apr 26, 2023

[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...

Custom Blend Graph read only after copy/paste of State Nodes

OLD - Anim - Apr 30, 2015

When copy/pasting a state network, if any transition has Custom Blend Logic, the Custom Blend Graph becomes read only in the pasted version. ...

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask

UE - LD & Modeling - Terrain - Landscape - Aug 10, 2016

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...

Spawn Actor From Class Multiplying Transform Scale By Original Object Scale

UE - Gameplay - Jun 9, 2016

When using the Spawn Actor from Class node, the Spawn Transform Scale is being multiplied by the actor's original scale, instead of just setting the scale to the Spawn Transform's value. In 4.11.2, ...

[AI] The ZoneGraph show flag is in the ZoneGraphEditor module but used during runtime in ZoneGraph module

UE - AI - Navigation - Mar 18, 2025

The show flag for ZoneGraph lives in the ZoneGraphEditor module, but it is used for debugging at runtime by the main ZoneGraph module. There are protections around the type of build and some for EDI ...