Ghosting behind dither temporal AA with moving objects

UE - Graphics Features - Sep 11, 2019

Geometry collection components report incorrect mass for character movement components

UE - Simulation - Visual - Sep 24, 2024

A player cannot move heavier GC objects even if we have a valid setup due to the GC not reporting the correct mass.  ...

Widget Component blurred by motion when attached to camera

UE - Graphics Features - Apr 10, 2019

Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...

If setting isActive of Camera's Spawn Track to false and binding the camera to Camera Cut Track, the player camera moves to an incorrect position after the sequencer finishes playing.

UE - Anim - Sequencer - Jun 16, 2020

If the binding itself registered in the camera cut is incorrect, the position of the camera after the sequencer ends becomes fraudulent. ...

User project crashes after changing struct

UE - Gameplay - Blueprint - Aug 10, 2017

PseudoVolumeTexture inverted on GL

UE - Platform - Mobile - Oct 16, 2018

UDN report: Hi, This is not really a question, but I just wanted to point something. It seems that the PseudoVolumeTexture method in common.ush is not working the same way between DirectX and Ope ...

Importing .glb file results in crash

UE - Editor - Content Pipeline - Import and Export - Nov 13, 2019

When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.  ...

Niagara particles bounce instead of resting on AMD GPU in SM6

UE - Graphics Features - Jan 27, 2023

Additional Info URL [Link Removed]…]2F00O4z000006EGZXEA4%2Fview%3FqueryScope%3DuserFolders Link to repro - [Link Removed] Old UDN question that may be relevant, similar visual bug - [Link Removed] ...

Impossible to reparent blueprint class that has a broken parent class when using compilation manager

UE - Gameplay - Blueprint Compiler - Dec 8, 2017

Alternatively use BP_ParentClassIsMissingType in QAGame ...

CachedLocalBounds is incorrectly updated

UE - Anim - Gameplay - Apr 19, 2019

USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...