Re-importing an FBX with embedded media will not update the textures

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2323471 PLATFORM: Windows DESCRIPTION: Creating an FBX with media embedded and later overwriting that FBX with a new file that updates the material and the mesh, only the ...

The Component Details tab stops working after setting a Blueprint-owned ChildActorComponent class to AbstractNavData and then reloading the Blueprint asset.

UE - Gameplay - Blueprint Editor - Jun 29, 2017

Choosing 'AbstractNavData' as the class for a ChildActorComponent inside a Blueprint class and then relaunching the editor seems to break component details panel editing the next time the Blueprint ...

Crash when deleting function referenced by instanced object.

UE - AI Workflows - UI Systems - UMG - Aug 26, 2022

Packaged games do not display PlayerName correctly using Steam OSS

UE - Online - Jan 2, 2016

Packaged games do not display PlayerName correctly using Steam OSS. Does not occur in Standalone. Test project attached. To test, package for Development > Win64. When run (with the Steam client op ...

Detail Customizations don't work with editinline

Tools - Nov 25, 2015

Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...

Crash on Adding Texture Samples with modified BasePassPixelShader.usf

UE - Graphics Features - Jul 27, 2015

In 4.8.2 QA Build - Making the changes to BasePassPixelShader.usf listed below, adding two texture samples and then using the Preview Arrow toggle on the add node will hard crash the CPU, requiring ...

Cannot paste text into Text Box in HTML5 build

UE - Platform - Mobile - Sep 14, 2017

With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...

Importing camera FBX through Python will not import focal length

UE - Anim - Sequencer - Aug 12, 2020

Importing a camera's FBX through Python will not import a camera's animated focal length. ...

Reimporting creates new Material Slots instead of overwriting.

UE - Editor - Content Pipeline - Import and Export - Jun 25, 2014

CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION:                              Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...