Discovered this while verifying [Link Removed]. Devs informed me of a command line argument that could be used to output D3D11 debug information and using it caused crashes in both //UE4/Main @ CL 3 ...
If you run with -rdgimmediate -onethread you can get the callstack that indicates that MRQ is still attempting to allocate the full sized texture and not the individual tile size. ...
Attempting to import content into a project causes the editor to crash on Linux ...
If ten or more of the same actor in a level have the "replicate movement" checkbox set to true, the editor will crash on PIE if the number of players is set to 2 (or with 1/2/3 players if dedicated ...
If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...
Crash After cutting and pasting a blend radius track in sequencer ...
This is a new Mac callstack that just appeared after the 4.17.2 hotfix. The callstack shares similarities to older Windows crashes and may be related:https://jira.it.epicgames.net/browse/UE-42135ht ...
A user is experiencing a crash when using the "Keep Simulation Changes" feature in the Editor after running a simulation of their project. The user allows the simulation to run briefly before pressi ...
Context: A static mesh is able to have a geometry collection generated from it using the Fracture editing mode. It can be fractured in many different ways, and when acted upon by a chaos field agent ...
"It seems that deallocation of TLazySingleton<FInternationalization> causes unhandled exception. If DISABLE_LAZY_SINGLETON_DESTRUCTION=1 is provided - the build completes successfully" ...